Hey all,
We’re going to be rolling out server-side updates to matchmaking and bots, starting today and going through the weekend and into early next week, and I wanted to share some of the details of why we’re making the changes, what they are, and talk about bots and their role in this in a way we haven...
Read moreSpellbreak's 1.1 update is finally here! This is our first post-release patch and it's chock full of bug fixes and tweaks. Going forward, expect our patches to contain new content, gameplay, bug fixes, tweaks and additions, but we wanted the focus of this one to be on stability and performance across all of our platforms. You can read more about what's coming in the roadmap post here.
Read moreHey Breakers,
Like I mentioned in the Spellbreak Day 8 post on Reddit, it’s time to discuss our roadmap for Spellbreak! Roadmaps lay out plans for the future of the game and what we’re going to be doing over the next months and potentially years in some cases. We’ll try to make these posts regularly, but by design, that will likely be around once a quarter.
Read moreHey Breakers!
Spellbreak has officially launched for free on PlayStation 4, Xbox One, Nintendo Switch, and Windows PC with cross-play, cross-party, and cross-progression! Welcome to all the new players and thank you to all of you who have been with us for our pre-alpha, alpha, and beta tests. It's been quite a ride so far and we've got big plans in store.
In the coming weeks, we'll be rolling out information about what we're working on, ways you can get involved, and more. But before we get there, let's get to the patch notes! We're going to depart slightly from the usual format where I talk about most of the changes and the reasoning for them simply because there are just too many! Instead, I'm going to summarize and group similar things together into single bullet points. Don't worry, though; in future patches, I'll be back at it, pulling things apart so you can see everything that's gone in.
Don't forget to stop by our Discord...
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